Fortnite vs. The Force

“This is siiiiiiiiiiiiiick.”

That was my 9 year old son yelling from the den during Fortnite‘s Season 3 launch event this week.

Those of you with kids probably heard about it. Repeatedly. Season 3 has Jason Mamoa’s Aquaman, Waterworld-esque “Fortillas” and sharks that pull you on waterskis.

I may be a middle-aged man, but dammit, I’m not made of stone. That event was fan-dabby-dozy-tastic! An action-packed, well choreographed, eye-popping spectacle.

I’m obviously not the first person to say this, but Fortnite is no longer game. It’s more than a platform. It’s a machine. A chaotic, candy colored machine, that knows exactly what it is and how to attract massive amounts of attention and money (though its revenue dipped last year).

Twelve million people were in the game for “The Device” event this week. And that was just the people who were able to get in (Epic Games capped attendance to keep things stable). The last big event on Fortnite was the virtual Travis Scott concert in April that 12.3 million people checked out.

Epic’s super power seems to be a cosmic sense of timing and knowing exactly when its players are bored and how to adapt. My son had dropped off for a bit, but has eagerly jumped (and paid money) to be back in that world.

And honestly, his playing Fortnite makes me happy. In these pandemic times, it’s been the only way he really “hangs out” with his friends.

Like it or hate it, Fortnite‘s going to be around for awhile. Epic Games is reportedly close to raising $750 million in new funding (valuing the company at $17 billion).

Maybe take a siiiiiiiick day and find out for yourself.

Pew-pew

Wingin’ it

Speaking of kids these days.

When I (and presumably you, since you subscribed to the newsletter) was a kid, the only Star Wars videogame was flying an X-Wing through the trench of a vector-based Death Star, avoiding literal asterisks. And if you wanted to play it you had to walk down to the arcade with a fistful of quarters. (Totally worth it, though.)

Fast forward 37 years, gigantic leaps in computer processing power, and the Internet later and you get Electronic Arts’ forthcoming Star Wars Squadrons.

Oscar Isaac not included.

It’s a 5-player PvP game where you play a pilot for either the rebels or the Empire, engaging in space dogfights, flying through asteroid belts, and blowing the hell out of Star Destroyers.

As I type this, somewhere in time, 11 year old me’s head has suddenly combusted.

Star Wars has a pretty mixed history when it comes to videogames, but Squadrons actually looks pretty great. There’s solo and squad-based play, and even a VR option for the PS4 (though, based on the game footage, be ready to barf up your blue milk).

Star Wars Squadrons will be released October 2 for PlayStation4, Xbox One, Origin PC, Steam, and will also be sold at Tosche Station.

Tosche. The #1 Place for Power Converters.

Darkness on the edge of town

Destiny 2, I Can’t Quit You

Last week I lambasted Destiny 2 for being an overly complicated, tedious mess. I stand by that account, but 40 Bit Gaming reviewer, Mike Romo, has found that the game (affects hacky Al Pacino voice) keeps pulling him back in!

Polish up your engrams as Romo delivers this deep dive on what keeps bringing him back to the grind.

More bits

Cyberpunk 2077 is delayed until November 19. Steampunk, sadly, is available right now.

EA is making a new Skate game. The game features a “dad mode,” where you try to drop into a pool without breaking your shoulder.

Apex Legends is coming to Steam and Switch, with crossplay. Is this Apex Mountain for Apex Legends?

Here’s the Deal With Last of Us Part II. Spoiler alert. You’re going to want to play it. And that story has spoilers.

Until next week!

Be good on your way to greatness.

-Team 40 Bit

Published by 40 Bit Gaming

Creator.

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